Thursday, January 31, 2013

Mechanism behind wear at atomic scale

Jan. 30, 2013 ? Wear is a fact of life. As surfaces rub against one another, they break down and lose their original shape. With less material to start with and functionality that often depends critically on shape and surface structure, wear affects nanoscale objects more strongly than it does their macroscale counterparts.

Worse, the mechanisms behind wear processes are better understood for things like car engines than nanotech devices. But now, researchers at the University of Pennsylvania's School of Engineering and Applied Science have experimentally demonstrated one of the mechanisms behind wear at the smallest scale: the transfer of material, atom by atom, from one surface to another.

The research was conducted by Tevis Jacobs, a doctoral student in the Department of Materials Science and Engineering, and Robert Carpick, department chair of Mechanical Engineering and Applied Mechanics.

Their research was published in the journal Nature Nanotechnology.

On the nanoscale, wear is mainly understood through two processes, fracture and plastic deformation. Fracture is where large pieces of a surface break off at once, like when the point of a pencil snaps off in the middle of a sentence. Plastic deformation is what happens when the surface changes shape or compresses without breaking, like when the edge of knife gets dull or bent.

These mechanisms typically affect thousands or millions of atoms at a time, whereas nanoscale wear often proceeds through a much more gradual process. Determining the mechanisms behind this more gradual process is key to improving such devices.

"At the nanoscale, wear is a very significant problem," Jacobs says. "Nanotechnology is developing smaller and smaller parts for very tiny machines. Their contact interfaces wear out very quickly, sometimes surviving for hundreds of cycles when they need to survive for trillions or more."

One wear mechanism that had been hypothesized for the nanoscale is a process known as atomic attrition. There, atoms from one surface are transferred to the other surface via a series of individual bond-forming and bond-breaking chemical reactions. Other researchers have attempted to test this process by putting two surfaces in contact and sliding one against the other.

Those previous investigations involved Atomic Force Microscopes. Using an AFM involves dragging a very sharp tip mounted on a flexible cantilever over a surface while a laser aimed at the cantilever precisely measures how much the tip moves. By using the tip as one of the surfaces in a wear experiment, researchers can precisely control the sliding distance, sliding speed and load in the contact. But the AFM doesn't visualize the experiment at all; the volume of atoms lost from the tip can only be inferred or examined after the fact, and the competing wear mechanisms, fracture and plastic deformation can't be ruled out.

The Penn team's breakthrough was to conduct AFM-style wear experiments inside of a transmission electron microscope, or TEM, which passes a beam of electrons through a sample (in this case, the nanoscale tip) to generate an image of the sample, magnified more than 100,000 times.

By modifying a commercial mechanical testing instrument that works inside a TEM, the researchers were able to slide a flat diamond surface against the silicon tip of an AFM probe. By putting the probe-cantilever assembly inside the TEM and running the wear experiment there, they were able to simultaneously measure the distance the tip slid, the force with which it contacted the diamond and the volume of atoms removed in each sliding interval.

"We can watch the whole process live to see what happens while the surfaces are in contact," Jacobs said. "Then, after each pass, we use the TEM like a camera and take an even higher magnification picture of the tip. We can trace its outline and see how much volume has been lost, down to as small as 25 square nanometers, or about 1250 atoms.

"We are measuring changes in volume that are one thousand times smaller than can be seen using other techniques for wear detection."

While this new microscopy method can't image individual atoms moving from the silicon tip to the diamond punch, it enabled the researchers to see the atomic structure of the wearing tip well enough to rule out fracture and plastic deformation as the mechanism behind the tip's wear. Proving that the silicon atoms from the tip were bonding to the diamond and then staying behind involved combining the visual and force data into a mathematical test.

"If atomic attrition is what's happening," Carpick said, "then the rate at which those bonds are formed and the dependence on contact stress -- the force per unit area -- is well-established science. That means we can apply chemical kinetics, or reaction rate theory, to the wear process."

Now that they could measure the volume of atoms removed, the distance the tip slid and the force of the contact for each experimental test, the researchers could calculate the rate at which the silicon-diamond bonds form under different conditions and compare that to predictions based on reaction rate theory, a theory that is routinely used in chemistry.

"The more force the atoms are under, the more likely they are to form a bond with an atom on the opposing surface, so the wear rate should accelerate exponentially with additional stress," Jacobs said. "Seeing that in the experimental data was a smoking gun. The trend in the data implies that we can predict the rate of wear of the tip, knowing only the stress levels in the contact, as long as this wear mechanism is dominant."

For now, those predictions can only be made about the wear of silicon on diamond in a vacuum, though the selection of those two materials was not accidental. They are common in nanoscale devices and tools for nanomanufacturing.

The math behind the atomic attrition mechanism could eventually be applied in a fundamental way.

"The goal of this avenue of research is to get to the point where you tell me the materials in contact, and you tell me the period they are in contact and the stresses applied and I will be able to tell you the rate at which atoms will be removed," Jacobs said.

"With a fundamental understanding of wear, you can cleverly design surfaces and choose materials to make longer lasting devices," Carpick said.

This fundamental, predicative understanding of wear could vastly improve nanomechanical design, increasing functionality and decreasing costs.

The research was supported by the National Science Foundation's Nanomanufacturing Program and Penn's NanoBio Interface Center.

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Story Source:

The above story is reprinted from materials provided by University of Pennsylvania.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Tevis D. B. Jacobs, Robert W. Carpick. Nanoscale wear as a stress-assisted chemical reaction. Nature Nanotechnology, 2013; DOI: 10.1038/nnano.2012.255

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/top_technology/~3/VDlPqGsjSXE/130130121643.htm

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Trying to sell your house? Let our qualified inspectors cross your T's ...

There are many scenarios that call for a professional home inspection. Home owners, home buyers, home sellers, and real estate professionals all have a need to trust a professional home inspection team to assess the safety and durability of a house. They will test your home?s foundation, roof and attic, electrical system, siding, cooling, gutters, walls, windows, and several other key points. Inspectors may also be able to run assessments on your house for radon, lead, mold, storms, and energy efficiency. You can rest assured when you have your home inspected. Condo inspection Indianapolis

Source: http://dd54.net/trying-to-sell-your-house-let-our-qualified-inspectors-cross-your-ts-and-dot-your-is/

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How Kari Feinstein Gets Brands To Pay $40 - Business Insider

WireImage

Kari Feinstein at her style lounge at the Sundance Film Festival.

The Sundance Film Festival wrapped up this weekend and not only did many films come out with distributors, but celebrities walked away with a boat-load of free swag.

Stars who attended this year's festival???whether to promote a film like Naomi Watts or to party like Paris Hilton???received free trips to the Caribbean, beauty products, electric bicycles, flat screen TVs, Samsung tablets, head phones, jewelry, winter jackets and more.

We spoke with Kari Feinstein, founder of Kari Feinstein PR, who puts on elite annual gifting suites for Sundance,?Golden Globes, Oscars, MTV Movie Awards and the Emmys to find out exactly what it takes to pair A-list talent with quality brands.

Business Insider: This is your 12th year doing a gifting suite at Sundance. Tell us your company's role in getting certain brands into the hands of celebrities.?

Kari Feinstein:?I do gifting suites year round, I do them five to six times a year so product seeding is a core part of my business for my retainer clients and celebrity endorsement deals but then we also do the style lounges.?

BI:?How do you choose your clients? How do you get certain brands involved?

KF:?We have sponsorship decks that, because we do these all year round, we have brands asking me what do you have for the Summer? What do you have for Sundance? So I have a lot of people that reach out to me. I work with a lot of other PR companies and I work with some advertising agencies as well that have clients, but we go out to companies that we think would be a good fit, and we also have people that come to us and want to sign up for the events.

Kari Feinstein?s Style Lounge

Matthew McConaughey took home Built's water proof food and gadget containers from this year's Kari Feinstein style lounge at Sundance.

BI:?What brands did you work with this year at Sundance?

KF:?Built, they're out of New York, they're one of our bigger sponsors and they make laptop cases and iPad cases, all out of?waterproof material. It protects all of your electronics and that?s been a big hit because everyone has an iPad and a laptop. Then we have a handful of beauty lines, a bicycle worth $3,000, and $1,200 Apple laptops from Melrose Mac, which got like 10 press hits already over the past two days.

BI: How many trips to the Caribbean did you give away at Sundance?

KF:?We?ve probably given away 25 trips.?Katherine Heigl, Matthew Mcconaughey, Paris Hilton, Adrian Grenier, Allison Janey, Mary Elizabeth Winstead and Casey Affleck are among the stars we gave vacation packages to this year.

Getty Images Collection

Naomi Watts walked away from Sundance with a free Samsung tablet.

BI: Can you put a dollar amount on the cost of free swag celebrities walk away with in one visit?

KF:?An A-list celebrity will walk out with over $10,000 for sure, because they're getting trips to the Caribbean for a week, which is already?

worth over $5,000. They're getting Apple laptops which are worth $1,200 dollars. From bikes we're giving to top talent worth $3,000 to high ticket items, because you need to have things that entice them.?

BI:?Are there any celebrities you don't want in the suite??

Fingerprint PR

Paris Hilton didn't have a movie at Sundance, but the party girl still walked away with tons of free swag including this Element Electronics flat screen TV from the Paige Hospitality Suite.

KF: Usually a?publicist will submit names. We deal with all the publicists and agents and managers before the event and invites go out saying please submit your client for our upcoming event, so they know it's not 'invite your client' it's 'submit your client.' We do the filtering process and start approving names that make sense. There is a lot of up and coming talent at Sundance that aren?t exactly household names, but if they're one of the leads in one of the main films then of course we?d love to have them come.

But there?s some people that come up to Sundance every year that aren?t really related to the festival in anyway but just come for the free stuff. I usually try to avoid them and decline and we say ?unfortunately we can?t accommodate your client at this time????we do that a lot. If you?re a main role in a Sundance film or if you're an A-list actor then I would rather have quality versus quantity. I know there?s a lot of other lounges going on which is kind of like a party atmosphere, but ours is a fun, mellow, atmosphere. It's like a lounge so I try to be really specific with the guest list.?

BI: How exclusive and hard is it for a brand to get a spot in one of these gifting suites?

KF: If it?s a brand I think celebrities would like, then I take them into the event. But we have a range, from trips to the Caribbean to these hemp socks that have marijuana leaves on them.

Us Weekly

If a Kardashian leaves a suite with swag, the product has a much better chance of being featured in magazines like US Weekly.

BI:?Other than obviously these brands getting great press from you guys is there any financial benefit or is it strictly press they're after??

KF:?A lot of the celebrity photos get utilized for sale purposes, like when brands have trade shows. Brands also send the photos and press hits to all of their existing accounts and potential new accounts. I?ve had many sponsors open new accounts now that they have a celebrity following.

US Weekly, for example, won?t write about your brand unless you have a handful of A-list celebrity photos and followers. So when somebody can go back and say, 'Here?s my picture of Matthew Mcconaughey using my brand, and Katherine Heigl' and they get placed in US weekly???Those press hits generate tons of sales. And we have celebrities tweeting and instagramming pictures. Jewelry by Veronique had a celebrity [Kourtney Kardashian] take a picture of somebody wearing her necklace and in one day this small brand did over five thousand dollars in sales.

Paris Hilton tweeted a picture using one of the beauty products from the Sundance lounge before she went to bed and that?s kind of priceless. If sponsors wanted to pay her to do that it would of cost them over six or seven figures, but they paid $20,000 to be here and things are coming out every hour. So it's actually saving companies money for product placement.

BI: So sponsors pay you to put their product in your gifting suite? What is that investment usually worth?

KI: Yes, they pay me.?For Sundance, the sponsorships range from $20,000 to $100,000, but I would say the majority of our sponsors pay between the $20 - $40,000 range.

BusinessInsider/Aly Weisman

Brands like Moet Champagne pay a lot to be featured at celebrity events and gifting suites throughout the year.

BI: Is it the same price range at other gifting suites throughout the year?

KF: For L.A. events such as the Golden Globes and Oscars, it ranges from $5,000 to $40,000. So some smaller brands can do the $5,000 level, while some bigger brands that have bigger budgets want to be exclusive in their brand category with types of brands that are like them. They want a bigger a booth at the event, so they?ll pay the $20,000 and up as a sponsorship fee.

For Oscars it starts at $5,000 and goes to $40,000. So if I have 20 sponsors paying a range of those fees there?s a nice profit for me. I think why I?ve been in business so long doing this is because I have a consistent good celebrity turnout and press coverage keeps it going and helps sign new sponsors. When other companies read about my event they want to sign up for the next one. And what is really key for me is having the right celebrities and the right press coverage.?

Julie Zeveloff/Business Insider

Gifting suites at the Oscars feature more high end products like diamond jewelry.

BI: When you do an Oscar lounge, that?s the biggest entertainment event of the year, what?s the difference between the product brands are giving out there and at the more low key Sundance Film Festival?

KF:?Oscars we?ll have a lot more jewelry, fine diamonds. We have a company that?s doing cutlery that?s very expensive, but we do still have lifestyle and fun grabs there too.

BI: How does your company benefit financially??

KF:?The sponsorship fees help pay for the cost of the venue, the production of the event, my staff, and so we obviously have to make sure for each event we bring enough sponsorship money to cover all the costs and make it worthwhile.?

BI:?What?s your background? How did you get into gift lounges?

KF: My first job was at CAA,. It was a big talent agency and I worked for two agents who repped a lot of A-list celebrities and I made a lot of connections and contacts that way. Then I started a PR company when I was 23-years-old and our first client was E! Entertainment and they hired me to do their event at Sundance and we did all the product placement and celebrity outreach and we did a gift bag sort of thing and we got photos of celebrities taken with the product and there wasn?t gifting suites at the time.

Feinstein started her career by setting up gifting suites in L.A.'s Chateau Marmont hotel during awards season.

I decided that for the Emmys, I would do a gifting suite on a large scale because so many brands were so excited when I sent them those photos of celebrities using their product. The only gifting suites that were happening were maybe two brands at a hotel room displaying fine jewelry brand and a dress company for the red carpet and it was mostly stylists coming through and a celebrity here or there to look at the dresses but it was all for borrow, for loan.

So what I did in 2001 was take over a few bungalows at the Chateau Marmont and brought in 15-20 companies. It was the first time there were ever gifting suites on a bigger scale, so it spiraled from there. Some other companies came up that replicated what I was doing???some were successful and some were not and they?ve kind of disappeared through the years.

Source: http://www.businessinsider.com/how-kari-feinstein-gets-brands-to-pay-40k-to-be-in-celebrity-gifting-suites-2013-1

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Live: Amazon Misses Estimates On Earnings ... - Business Insider

Verizon

This Tech Earnings Update is brought to you by Verizon.

Jeff BezosAmazon reported revenue that was below Wall Street's expectations, but its stock is soaring after hours.

Here are the numbers:

  • EPS: $0.21 cents versus consensus estimate of $0.28 cents
  • Revenues: $21.27 billion versus estimate of $22.3 billion

Click here for the release.

Other important numbers:

  • $97 million of net profit, down 45% from year prior.
  • Q1 sales guidance: $15-16.6 billion, versus estimates of $16.85 billion.

"We?re now seeing the transition we?ve been expecting,? Jeff Bezos, said in the release. ?After 5 years, eBooks is a multi-billion dollar category for us and growing fast ? up approximately 70% last year. In contrast, our physical book sales experienced the lowest December growth rate in our 17 years as a book seller, up just 5%. We're excited and very grateful to our customers for their response to Kindle and our ever expanding ecosystem and selection.?

Amazon will host a call to discuss its earnings at 5 PM ET. We'll be covering it live.

Click here to update this post.

5:01 - The call is beginning?

VP of Investor Relations, Sean Boyle, and CFO Tom Szkutak on the line

5:03 - Tom begins

Talking about all the financials...

Investing in technology and infrastructure including Amazon web services. World wide revenue grew more than 20%. Media revenue increased 10% excluding foreign exchange.?

Now talking about operating expenses.?

5:08 -?

Revenue grew 27%.?

Turning to balance sheet...Numbers are all here in the release.

5:10 - Guidance

Guidance - based on order trends we see today. Not possibile to accurately predict demand. Giving a big disclaimer

Net sales between $15-16.6 billion for Q1.

Gap operating income $258 million loss and $65 million positive income.?

5:11 - Moving on to questions

First question from Morgan Stanley - Are there other parts of the business where you can transition to more of fixed cost?

Tom - You're right in terms of over past few years we have expanded our fulfillment network. You're seeing that reflected in our transportation costs and fulfillment expense is really not fixed.?

Source: http://www.businessinsider.com/live-amazon-misses-estimates-on-earnings-revenue-and-guidance-2013-1

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CNN's managing editor Whitaker to leave network

(Reuters) - CNN's managing editor, Mark Whitaker, said he will be leaving the cable network, two months after CNN tapped Jeff Zucker, the former CEO of NBC Universal, to be the news channel's worldwide chief.

Whitaker, in a memo to CNN staff, wrote that Zucker "deserves his own team and management structure and the freedom to communicate one clear vision to the staff." Reuters obtained a copy of the memo on Tuesday.

CNN, which is owned by Time Warner Inc, has been struggling with poor ratings. Its prime-time ratings hit historical lows last year, losing out to both Fox and MSNBC.

Whitaker called Zucker, who moved to CNN earlier this month, a "leader with his own forceful ideas about where to take CNN's reporting, programming and brand."

Zucker and Whitaker had worked together at NBC, where Whitaker was a senior vice president and Washington bureau chief at NBC News.

Whitaker has been managing editor of CNN since January 2011. He helped attract talent to CNN such as globe-trotting food personality Anthony Bourdain and documentary maker Morgan Spurlock. He also previously served as the editor of Newsweek from 1998 to 2006.

Since its beginnings as the first 24-hour cable news network, CNN has committed to a nonpartisan approach to programming, a position that some have described as a "view from nowhere" and blamed for the network's ratings erosion.

CNN has lagged Fox and MSNBC in prime-time viewership for more than a year, drawing fewer than 1 million U.S. prime-time viewers compared with about 2.7 million for Fox and about 1.5 million viewers for MSNBC, according to ratings data.

CNN now appears to be attempting a makeover. Zucker has been ushering in a wave of talent changes. The network announced on Tuesday that Chris Cuomo, a former news anchor on ABC's "Good Morning America" and "20/20," will have a "major role" in a new morning show on CNN.

Jake Tapper, a former chief White House correspondent for ABC will also have a new weekday program on CNN.

(Reporting By Liana B. Baker; Editing by Leslie Adler)

Source: http://news.yahoo.com/cnns-managing-editor-whitaker-leave-network-163928742--finance.html

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Sony's Music Unlimited sounds even better with high fidelity streaming

Sony has a treat in store for Music Unlimited subscribing audiophiles: you can now stream music in high quality 320kpbs AAC audio.

Using the service's web, Android, Walkman and PS3 apps, Sony says you can now enable "pristine" high fidelity playback. The entire catalogue offers the 320kpbs AAC option provided by Omnifone, the company that powers Sony's music library.

If you don't want to be stuck with tedious average audio, you'll have to turn the 320kbps streaming option on in Music Unlimited's settings menu.

Sonic Death Monkey

Before today's boost, Music Unlimited used only the HE-AAC v2 codec at 48kbps. So if you aren't running the Android, web or PS3 apps, you'll still be stuck with 48kbps which is crappy at best, but Sony promises a boost to this 'normal' level is coming later this year; it will be going up to 64kpbs HE-AAC v2.

It doesn't look as though the high quality option is available on Sony's smart Bravia TVs nor through its iOS app yet, although Sony promises it will be adding it to other devices "later".

Music Unlimited is Sony's in-house answer to Spotify - the illustrious multi-platform service already offers 320kpbs AAC playback but its quality consistency is questionable at best.

Source: http://www.techradar.com/news/software/applications/sonys-music-unlimited-sounds-even-better-with-high-fidelity-streaming-1128340?src=rss&attr=all

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Wednesday, January 30, 2013

China's complicated history with video games: when a ban isn't ...

A cubical shop in Huaqiangbei offering legit foreign game consoles.

Earlier this week, China Daily quoted an anonymous government source -- allegedly straight from the Ministry of Culture -- saying China is considering lifting a 12-year-old "ban" on game consoles soon. While it's was unclear how reliable the source was at the time, the Tokyo stock market sucked it up anyway, with Bloomberg observing a significant rise for Sony and Nintendo after the rumor was published. Then today we learned from Tech In Asia that Dongfang Daily followed up with two representatives from the Ministry of Culture, one of which said the department has never looked into lifting the ban, while the other person was more vague about the matter. But here's the thing: game consoles were never really banned in China. Allow us to set the record straight for you.

Let's take a look at the actual paperwork that supposedly imposed the game console ban. In 2000, the video arcade business was booming in China, but many were illegal or were poorly operated and thus "seriously harming the healthy growth of youngsters." As such, seven ministries got together to come up with a plan. These included: the Ministry of Culture, the State Economic and Trade Commission, the Ministry of Public Security, the Ministry of Industry and IT, the Ministry of Foreign Trade and Economic Cooperation, the General Administration of Customs and the State Administration for Industry and Commerce. The outcome was a bill awkwardly titled "Feedback regarding the launch of special operation on video game arcades," and this was passed by the Chinese state council in June of that year -- merely three months after the release of the original PlayStation 2 in Japan.

In a nutshell, the bill covers guidelines on the safety requirements, opening hours and restrictions of video arcades, as well as what types of content are forbidden on the then-remaining arcade machines. Oh, and even internet cafes were forbidden from running businesses related to computer gaming, but that part of the ban is barely enforced these days. Anyhow, the specific parts that many assumed would put a stop on consoles were these:

"As of the day this report is released, the manufacturing and selling of any electronic gaming equipment plus its parts and accessories headed to China are stopped immediately. No company or individual can partake in the manufacturing and selling of electronic gaming equipment plus its parts and accessories headed to China."

"With the exception of processing trade, the import of electronic game equipment plus its parts and accessories through other forms of trade is strictly limited."

Note that the bill's main purpose is to keep underage folks away from dangerous venues and unhealthy content, rather than to prevent gaming addiction -- something for which China eventually had to set up boot camps to deal with. It's also worth pointing out that the ban on manufacturing and selling arcade machines is no longer valid since April 2009, and you can find a list of approved machines on the Ministry of Culture's website. But going back to 2000, the above statement uses the term "strictly limited" for the import of game consoles, meaning there's still space for negotiation.

A girl brings a PS3 from Hong Kong into Shenzhen.Indeed, Sony did do a low-key launch for the PlayStation 2 in China in January 2004, but only in two cities instead of five as originally planned, thus upsetting many distributors and gamers in the neglected regions. According to a report by Tencent, Sony's only official statement regarding the launch was this: "The PlayStation 2 computer entertainment system is now in Shanghai and Guangzhou to meet you." Yes, a "computer entertainment system." But even with the cheeky use of words here to dodge the law, Sony's real problem came after China's auditing system blocked a huge portion of the games that were deemed unhealthy, thus providing more excuses for folks to just get pirated games. And at ?1,988 ($320) per device due to heavy import duties on foreign products, the PlayStation 2 for China was nowhere as attractive as the ones sold in the black market -- this was at a time when the PlayStation 2 was available for just $179 in the US. With such easy access to the rarely policed black markets in big cities like Shenzhen and Beijing, it didn't make sense to buy the more expensive Chinese PS2 and its games, anyway. Even the official ?500 ($80) drop about a year later didn't save the console in China. The PSP and the PS Vita also never officially made it to China presumably due to the strict content restrictions, but like many other flagship gadgets, they were quite popular on the black market.

Sony hasn't given up, though. Last June, Sony Computer Entertainment opened its China headquarters at Guangdong Animation City, a government-backed project in Guangzhou to boost the local animation and gaming industry. The following month Sony made a surprise return to Shanghai's Chinajoy, the country's largest gaming expo, after a four-year hiatus. Coincidentally, the previous-gen PlayStation 3 (CECH-3012A and CECH-3012B, as sold in Hong Kong) was quietly granted a China Compulsory Certificate or "CCC" around the same time, only to be withdrawn by Sony soon after the discovery in November, as the database screenshot below shows.

Editorial China never really banned game consoles, just didn't make life easy for them

Speaking to Sina Games in December, SCE Asia's Director of Planning and R&D Eitaro Nagano admitted that the biggest obstacles for his company right now are still the legal requirements in China, but his team's still communicating with the government over this issue -- presumably mainly to do with the content auditing. Nagano also acknowledged the fact that China already has many PS Vita and PS3 users, along with many developers with great potential.

Despite Sony's failed attempts, Nintendo has had better luck with its handheld consoles under the iQue brand, a joint venture between the Japanese company and Chinese American entrepreneur Dr. Wei Yen. In November 2003 the company launched the ?598 ($96) iQue Player, a somewhat experimental version of the N64 that packed the brain and a flashable game cartridge inside the controller. As an attempt to avoid piracy, the games were downloadable using an iQue Depot in stores, and it was ?48 or about $7.70 a pop with free updates forever, but each cartridge can only store one game.

Editorial China never really banned game consoles, just didn't make life easy for them

Sadly, the console never took off due to its poor marketing and inconvenience, and pirated games eventually appeared. Since then, iQue has instead been focusing on handhelds, including the Game Boy Advance, SP, Micro, DS Lite, DSi and 3DS XL. To fight the likes of R4 cards that let people pirate games, the iQue's 3DS XL is bundled with Super Mario 3D Land and Mario Kart 7 by default for the price of ?1,699 (US$270), which is understandably higher than Hong Kong's HK$1,749 (US$225) and the US' US$199.99 for the device alone. But hey, at least iQue gets to openly sell its consoles -- take a look at the "About" page on the company's website and you'll see why it's the Chinese government's darling:

"The reason Nintendo is iQue's best partner is because the former has always been strongly opposed to violence and pornography in the gaming industry, and its mission is to develop quality healthy games suitable for all ages, at a global gaming market flooded by vulgar products today, Nintendo still maintains a precious social responsibility and business ethics, therefore is consistent with iQue's corporate philosophy and the Chinese moral values."

But wait, even the innocent-looking 3DS has violent games! Well, not in China. iQue's website only lists a handful of major titles that are mostly, if not all, made by Nintendo, including the two aforementioned 3DS titles and six DS titles (Nintendogs, WarioWare, Yoshi's Island DS and more), along with several downloadable DSiWare apps. Fortunately, the devices are still compatible with normal DS games from outside China, though normal DS devices can't play games released by iQue. As for the Wii, Nintendo did announce that it would launch the console in China in 2008 (and iQue even obtained the CCC in December 2007), but that never happened after it failed to get the other authorities' approval. We'll probably never know exactly why this was the case, but at least the Wii is all over the black market, ironically.

Don't worry -- we haven't forgotten Microsoft, which is the least active of the three companies in the Chinese gaming market. Back in September, Microsoft announced the Kinect's availability in China, but the catch was there would be no Xbox 360 to go with the motion-sensing peripheral, meaning only the developers could make the most out of the sensor on a PC. Conveniently after Microsoft's announcement, the Ministry of Culture promptly denied the speculation that it was about to make it easier for foreign companies to sell their consoles and games in China.

iReadyGo handheld console

Ironically, the console black market in China is, well, not that black at all. We've seen plenty of small shops in Shenzhen and Beijing that openly sell imported consoles (as well as KIRFs), and you can even pick one up from online retail platform Taobao, where some resellers claim to be offering devices that were confiscated and then released by customs. Yes, another gray area in the system. But even without those machines from outside China, the country itself has already been pumping out its very own gaming devices, including the shameless iReadyGo (pictured above), the Lenovo-backed Eedoo and various Wii clones. Clearly, the ban isn't as strict as it appears, especially to the local brands and venues that stay well away from content related to gambling and pornography -- we all know what happens when they don't.

So to summarize: the real challenge for the game console makers is to convince the Chinese government that their devices won't touch any "unhealthy" content, which is actually near impossible for Microsoft and Sony, whose gaming success relies heavily on realistic shooting and fighting games. Nintendo, however, doesn't mind offering a much smaller game library for its handhelds in China, though it remains a mystery as to why the Wii never made it to China as originally promised. Not that this matters to the majority of Chinese gamers, who have developed a huge appetite for RPGs like Warcraft and Diablo on the PC.

Editorial China never really banned game consoles, just didn't make life easy for them

Now, will China ever loosen up on the legal requirements for games? With the recent transition in the government and the boom in local smart devices (especially Android, which offers considerable freedom when it comes to app sources), it's easy to see why these rumors have made a comeback; but then again, you have to remember that the authorities behind the Great Firewall have not backed down at all. Worse yet, in the latest five-year plan (published on December 1st) for the development of China's service industry, the government specifically encourages more support to help local gaming products to go global. Such favoritism suggests things aren't going to change any time soon for Sony and Microsoft.

Source: http://www.engadget.com/2013/01/30/china-console-ban/

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White House Blames GOP 'Brinkmanship' for GDP Contraction

The White House on Wednesday blamed the surprising contraction of the U.S. economy at the end of last year at least partly on Republican "political brinkmanship" for threatening to let defense cuts take effect.

White House spokesman Jay Carney said similar threats over a looming March 1 deadline when defense and other cuts take effect absent a broader budget deal could similarly hurt the U.S. economy and taxpayers.

"This is political brinkmanship with one primary victim, and that is American taxpayers and the American middle class," Carney said at a briefing.

"Our economy is facing a major headwind . . . and that's Republicans in Congress."

Carney referred to comments by former vice presidential candidate and House of Representatives Budget Committee Chairman Paul Ryan, who said Sunday he believes the automatic spending cuts will go into effect because Democrats have not offered alternatives, and remarks made by House Speaker John Boehner.

Boehner said in a Jan. 6 interview that he had the spending cuts "in my back pocket" for use as a bargaining chip in budget talks with the White House.

"It's not a game. It's the American economy," Carney said. "The American people - those who pay attention to this issue in detail ? are rightly appalled by those kind of tactics that, you know, do harm to their lives, do harm to the economy in the name of . . . achieving some political objectives here in Washington."

Despite a temporary truce over the "fiscal cliff" and raising the debt ceiling, the White House and congressional Republicans remain at odds over tax and spending measures, with both sides agreeing that reducing the nation's massive budget deficit is desirable but at loggerheads over how and how fast.

Obama and lawmakers were able to avoid a year end "fiscal cliff" of deep automatic spending cuts known as the sequester and tax increases at the end of 2012. Republicans agreed to extend temporarily the U.S. capacity to borrow without demanding spending cuts in return.

However the two sides still face the prospect of painful across-the-board spending cuts in a month if they do nothing.

Carney cast the 0.1 pct decline in U.S. economic output in the fourth quarter of last year ? which was driven by the deepest plunge in defense spending in 40 years ? as an example of how uncertainty over the government's fiscal plans hurt economic growth.

"The GDP number we saw today was driven in part by, in large part by a sharp decrease in defense spending," he said. "And at least some of that has to do with the uncertainty created by the prospect of sequester."

Republican aides responded by noting that the very idea of sharp automatic cuts as a way to force negotiators to come to terms was reportedly the White House's idea.

"These arbitrary, automatic cuts were a creation and demand of the White House in 2011," Boehner spokesman Brendan Buck said.

? 2013 Thomson/Reuters. All rights reserved.

Source: http://www.moneynews.com/Economy/White-House-GOP-Republican-GDP/2013/01/30/id/488163

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16 sick in 5 states; linked to ground beef recall

NEW YORK (AP) ? Federal health officials say at least 16 people in five states have been sickened by salmonella food poisoning linked to ground beef.

No one has died, but half were hospitalized. Most of the illnesses have been in Michigan, but a few cases were scattered in Arizona, Illinois, Iowa and Wisconsin.

Seven people ate a raw ground beef dish called kibbeh (kib-BEH') last month at a suburban Detroit restaurant that wasn't identified. Health officials say consumers should not eat uncooked meat.

The Centers for Disease Control and Prevention said the cases have been linked to last week's recall of more than 1,000 pounds of ground beef from two Michigan businesses, Troy-based Gab Halal Foods and Sterling Heights-based Jouni Meats.

Source: http://news.yahoo.com/16-sick-5-states-linked-ground-beef-recall-161150566.html

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Possible link between electronic billboards and highway crashes

Jan. 29, 2013 ? A new study published in Traffic Injury Prevention has found that drivers take more and longer glances at electronic billboards than regular signs, indicating a possible link between these digital signs and highway crashes.

Eye-grabbing, electronic signs replacing traditional billboards along highways are meant to attract and keep the attention of passersby with bright colors and constantly changing messages. The ramifications for traffic safety have been long debated, and this study provides scientific evidence previously lacking.

The study used sophisticated eye-tracking devices to monitor the visual behaviors of experienced drivers passing traditional and electronic billboards during day and night conditions. The experimental route was a 40km long stretch of a three-lane motorway with heavy traffic running through central Stockholm, Sweden.

The electronic billboards attracted significantly more visual attention than the other traffic signs included in the study. Dwell times were longer, the visual time sharing intensity was higher, very long single glances were more frequent, and the number of fixations were greater for the electronic billboards. Although whether the electronic billboards constitute a traffic safety hazard cannot be answered conclusively based on the present data, these findings do validate existing concerns about the relationship between electronic billboards and higher crash risks.

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Story Source:

The above story is reprinted from materials provided by Taylor & Francis, via AlphaGalileo.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Tania Dukic, Christer Ahlstrom, Christopher Patten, Carmen Kettwich, Katja Kircher. Effects of electronic billboards on driver distraction. Traffic Injury Prevention, 2012; : 121005134823003 DOI: 10.1080/15389588.2012.731546

Note: If no author is given, the source is cited instead.

Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/matter_energy/technology/~3/1KnyCSdoXII/130129075612.htm

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Family Party: 30 Great Games Obstacle Arcade Review - Nintendo Life

Obstacle to fun, maybe

If you were to poll gamers at large and ask them what they felt were the worst things about the Wii, chances are you'd hear "waggle" and "bad minigame collections" pretty frequently. In fact they often went hand in hand, and Family Party: 30 Great Games Obstacle Arcade is trying its hardest to make sure both of things carry over into the Wii U generation. We can only hope that they don't.

Family Party: 30 Great Games Obstacle Arcade ? it just rolls off the tongue, doesn't it? ? is, as you might guess, a collection of short games that you can play with up to three friends. You might also guess that the games would revolve around an "obstacle" theme, but you'd be wrong; many of them are standard rounds of target practice, hide and seek, or, erm, picking the balloon with the number two on it after the game tells you to pick the balloon with the number two on it. That last one's not much of a game really, but there you go.

The collection is given a sort of theme park approach, with the games broken up into smaller, unlockable areas. Again, you'd expect the space area to contain space-themed games and the Western area to host games with a cowboy flair but by and large everything is just thrown at the wall with no regard for where it lands, and there's no telling what you'll encounter where. Fortunately, we guess, whatever you encounter will be reliably awful, so there's that to look forward to.

The games are hosted by a dead-eyed teddy bear with a stare so cold and creepy that we were constantly on edge for that inevitable moment when he'd pull out a knife. Half of his face is frozen in a bizarre semblance of what we can only assume is the developer's attempt at "'tude", while the other half just passively smiles. This, combined with the fact that his lips don't move when he talks, makes it seem like we've walked in on the bear in the middle of a massive coronary that's doomed to go untreated.

The entire package feels like a holdover from the previous generation; none of the graphics come anywhere near the capabilities of Nintendo's newest console, and the Wii U GamePad barely factors in at all, with each of the games requiring instead a Wii Remote and, often, Nunchuk. This means Family Party: 30 Great Games Obstacle Arcade plays identically to every other poorly-responsive, uninteresting, lazily slapped together mini-game collection you've been doing your best to avoid since 2006.

Every game supports four players; if there are fewer human players than that, the CPU will fill the void. Human players can enter any name for themselves that they like, but oddly the game also requires you to choose a separate name for the bear to call you by. This is because the developers only gave the bear a limited bank of audio files from which to draw, so you may tell the game that your name is William, but then you'll have to choose whether it calls you Chano or Shamus or Julio instead. It's bizarre to say the least.

In each game you'll compete against the other three for points. This nearly always involves waggling as quickly as possible, but sometimes it can rely on maneuvering crosshairs around the screen instead. No game is any more complicated than that, and it often feels as though the developer went out of its way to assign the most frustrating control schemes possible. Some games, for instance, are races that see you hopping from platform to platform. Despite the fact that each player has a perfectly good D-Pad and A button to use, Family Party: 30 Great Games Obstacle Arcade requires you to thrust the Wii Remote in the direction you wish to jump. Not that it cares where you actually thrust; it's a crapshoot whether or not the game will ever recognise your input. It's a needless and mandatory use of the least reliable control scheme possible, which is pretty much par for the course here.

The Wii U GamePad only comes into play during the bonus rounds. The rest of the time it features the glass-eyed bear glowing creepily at you and loudly narrating minor gameplay developments without moving his mouth. During the bonus rounds the winner of the previous game spins a roulette wheel, which determines what the bonus game will be. Here the GamePad is used differently than the Wii Remotes, but it's certainly no more fun, and it really does feel like a tacked on addition to what's essentially a low budget Wii cash-in.

The sound effects are beyond terrible, as the four players on-screen avatars laugh and hoot and holler over each other throughout every event, turning everything into a clamorous, cluttered aural monstrosity. The bear barks meaningless platitudes about every minor thing that happens ? from a player grabbing a coin to a player not grabbing a coin ? and while you're not likely to come away from this game feeling fulfilled you're more or less guaranteed a headache.

We'd like to close on a positive note of some kind, but we genuinely can't. This is an absolutely terrible game, and you don't want it. Trust us.

As clunky and poorly considered as its title, Family Party: 30 Great Games Obstacle Arcade is awful. Relying entirely on the shallow and repetitive waggle that should have died along with Wii, there's absolutely no reason to recommend this obnoxious, screaming, clattering monstrosity at all. It's mindless entertainment at its worst, but, on the bright side, it might be the perfect way to cure your childrens' burgeoning video game addiction.

Source: http://www.nintendolife.com/reviews/wiiu/family_party_30_great_games_obstacle_arcade

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Tiny feathered dinosaur discovered

Researchers have discovered a new species of feathered but flightless little dinosaur from the Jurassic period.

Remains of the tiny beast, dubbed Eosinopteryxbrevipenna, found in northeastern China suggest it was slightly less than a foot long (30 centimeters) and had a short snout and a short tail. Based on the dinosaur's small wingspan and bone structure, researchers believe it would have been able to run around quite easily, but likely couldn't whip up enough of a wing-beat to fly. The dinosaur also sported toes that would have been suitable for walking along the ground, the researchers added.

This birdlike dinosaur's plumage was much more reduced compared with the feathers on some of its contemporaries, which suggests that feathering was already diversified by the Late Jurassic, adapted to different ecological niches and purposes, the researchers said. (The Jurassic period lasted from about 199.6 million to 145.5 million years ago.)

  1. Science news from NBCNews.com

    1. Egyptian mummy's elaborate hairstyle revealed in 3-D

      Nearly 2,000 years ago, at a time when Egypt was under the control of the Roman Empire, a young woman with an elaborate hairstyle was laid to rest only yards away from a king's pyramid, researchers report.

    2. Elusive giant squid is still a deep mystery
    3. Goggle-wearing rats learn predictive skills
    4. Climate change views swayed by weather

"This discovery sheds further doubt on the theory that the famous fossil Archaeopteryx? or 'first bird' as it is sometimes referred to ? was pivotal in the evolution of modern birds," researcher Gareth Dyke, a senior lecturer in paleontology at the U.K.'s University of Southampton, said in a statement.

"Our findings suggest that the origin of flight was much more complex than previously thought."

Archaeopteryx was long thought by many to have been the earliest bird. Discovered in 1860 in Germany, it is sometimes referred to as Urvogel, the German word for "original bird" or "first bird." But recent findings suggest late-stage Jurassic Archaeopteryx was actually just a relative of the lineage that ultimately gave rise to birds.

The new research was detailed in the Jan. 22 issue of the journal Nature Communications.

Follow LiveScience on Twitter@livescience. We're also on Facebook &Google+.

? 2012 LiveScience.com. All rights reserved.

Source: http://www.nbcnews.com/id/50616634/ns/technology_and_science-science/

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Tuesday, January 29, 2013

Are These The World's Most Comfortable Running Shoes? Maybe?

A year on, Nike's Flyknit technology continues to permeate the company's running shoe line. Today Nike announced the Flyknit Lunar1+, an ultra lightweight, all-purpose runner that combines a Flyknit upper with a cushy Lunarlon bottom. More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/Hlzyz6Q1hN8/are-these-the-worlds-most-comfortable-running-shoes-maybe

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Anybody Want A Peanut?: Final thoughts on this small businesses ...

Some final thoughts on this whole small business / Dragonfly Affair thing ...

Some people may not have sympathy for poor Dragonfly Games. You can never rely on money or help from others, even the government, they say. You need to be independent and succeed or fail on your own merits.

I would counter by saying that you shouldn't offer assistance if you don't intend to follow through in a honest way. You shouldn't claim your program is reliable and then rescind it a year later. You shouldn't require a company to submit dishonest financial statements. You shouldn't force somebody to hire your wife.

Maybe the government shouldn't be in the business of actively helping business at all. Maybe they should just keep regulations and red tape to a minimum and get out of the way. That's a fair position to take ... I won't argue against that. However, I am personally not opposed to the government providing assistance.

I have friends who are better able to speak about these matters than I am, but that's okay ... I am going to offer up a couple of suggestions anyhow:

1) Programs should be simple and permanent. I know it's tempting to announce new programs before every election but it must be confusing and frustrating for businesses when they keep changing.

Tax credit or assistance programs should not be specific to certain niche industries, but general programs with clear guidelines that any small business can apply for. They should be managed by an independent board to keep politics out of it as much as possible. The board or a jury should select applicants based on some combination of factors such as need, probability of success, strategic industry, employment potential, etc. The program should be permanent, so that as businesses rotate through it, it will develop a track record. This will make manipulation or interference more apparent and harder to hide.

2) We need to get to the bottom of the Crocus debacle. It's still poisoning the venture capital environment. The current government's position has been to pretend it never happened and hope that people forget. They will, eventually. The noxious cloud of Crocus will slowly dissipate until one day the people investing in their RRSPs will once again be inclined to trust a Manitoba small business venture capital fund because they were too young to remember what it was all about when it happened.

But that will take too long. We need to cleanse this ASAP with a proper investigation or inquiry or something. Nobody has ever been held accountable for what happened, which means that the people who made it happen are still out there, which means that it could happen again, which means that people will not invest in venture capital to any significant degree, which is bad for small business n Manitoba.

AND maybe or maybe not ...

3) Scrap the NRC & BCC. I really don't know enough about this .. only anecdotal information suggesting that the research and incubation programs run by the National Research Council and Biomedical Commercialization Canada aren't very efficient. I'm all for research and development, but maybe there's a better way.

*****

These are just my thoughts. I do not guarantee the quality of my thoughts. I absolve myself of any responsibility for the actions of those who read my thoughts. Reading my thoughts may cause dry mouth or liver disease.

Source: http://anybody-want-a-peanut.blogspot.com/2013/01/final-thoughts-on-this-small-businesses.html

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Monday, January 28, 2013

Antigua to Reject Intellectual Property Rights of US Companies as ...

By Dennis Crouch

The Caribbean nation of Antigua and Barbuda has won its case against the United States at the World Trade Organization (WTO) and is now authorized and moving forward with the granted sanction ? suspension of all American-owned intellectual property rights within the Antigua borders. This trade sanction comes as a response to the US campaign against off-shore on-line gambling. That campaign has decimated an Antiguan industry and was found to violate the US WTO trade obligations. Antigua has been negotiating with the US for the past decade on some mechanism to resolve the dispute.

In a press release, Hon. Carl Roberts High Commission from Antigua to the UK indicated the following: "For nearly a decade, Antigua has sought to resolve the dispute with the United States Government over the US failure to abide by American treaty obligations with regard to remote gaming." Colin Murdoch, Trade Ambassador for Antigua goes on: "This decision [to suspend US IP rights] did not come easily. After countless proposals from our government have been more or less ignored by the Office of the USTR - numerous decisions by the WTO declaring the United States Government's position illegal - and failure of the United States Government to provide meaningful proposals to end the dispute, the WTO provides this remedy not to encourage illicit behavior by nations; but rather to provide them with a way to secure their legal rights as sovereign nations."

At this point, the Antiguan government has not indicated the exact date when suspension will begin or whether the suspension will apply to both IP procurement and enforcement. About 10 patent applications were filed in Antigua in both 2010 and 2011.

The Land of 365 Beaches may soon become the hot site for unlicensed but legal copyright streaming. Companies may want to proactively register their .AG domain as well.

Source: http://www.patentlyo.com/patent/2013/01/antigua-to-reject-us-intellectual-property-rights-as-wto-authorized-trade-sanction-for-killing-offshore-online-gambling.html

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Twitter?s Vine Has A Porn Problem

photo-1If you build it they will come. Vine, Twitter's new video sharing platform, is currently experiencing a porn problem. As Nick Bilton pointed out earlier, by searching for the tags "#porn" or similar NSFW words, you can find content featuring exhibitionists of various stripes as well as porn video taken directly from laptop screens.

Source: http://feedproxy.google.com/~r/Techcrunch/~3/5os0LGKG2XE/

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Harry's Afghan downtime: movies, candy trades

LONDON (AP) ? Prince Harry's off-duty time in Afghanistan appeared to be full of war movies, board games and elaborate candy trades.

The 28-year-old helicopter pilot and fellow members of his squad swapped Kit Kats and Rice Krispies Squares for American soldiers' M&Ms, according to a British media pool report released Sunday.

Harry himself outlined one of his less-prestigious duties. The third-in-line to the U.K. throne said anyone who lost at Uckers ? a military game similar to Ludo or Parcheesi ? had to then wait on his comrades like a Buckingham Palace butler, ready with a fresh cup of tea whenever anyone rang their bell.

"Whoever loses ... then you have to make brews for everybody all day," Harry told journalists ahead of his return to Britain this week.

He also denied rumors that he was far better at PlayStation than at traditional board games.

"I don't know who told you that," he told reporters. "I lost two days ago, and yesterday, so since you guys have been here I've only lost."

Harry returned to Britain on Wednesday after a 20-week deployment in Afghanistan in which he acknowledged that he had targeted Taliban fighters from the cockpit of his Apache attack helicopter.

Asked in an earlier round of interviews whether he had killed anyone, Harry said: "Yeah, so, lots of people have." That admission disturbed some Britons and led to front-page headlines like the one in The Daily Mail that read: "Harry: I Have Killed."

This latest round of interviews, focusing on Harry's daily life at Britain's Camp Bastion military base in Afghanistan, is not likely to draw the same kind of headlines.

The report mainly carried glimpses of the prince's daily routine, including his favorite foods ? chicken and broccoli ? and his favorite movies ? "Full Metal Jacket," ''Apocalypse Now," and "Platoon."

In an interesting twist for an Apache pilot, "Black Hawk Down," the Ridley Scott film about a helicopter raid gone wrong in Somalia, was among the movies spotted in Harry's communal tent.

Source: http://news.yahoo.com/harrys-afghan-downtime-movies-candy-trades-090928405.html

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Mercury treaty adopts legal framework welcomed by Arctic ...

The Inuit Circumpolar Council says it is pleased with progress made in efforts to reduce global mercury levels.

Early this week, more than 140 countries adopted a global mercury treaty at the United Nations Environment Programme meetings in Geneva, Switzerland.

The treaty includes legally binding and voluntary measures to regulate mercury emissions, the related health aspects and other concerns.

Mercury is a poison released into the air, water and land from small-scale artisanal gold mining, coal-powered plants, and from discarded electronic or consumer products such as thermostats, batteries and paints.

Because mercury concentrates and accumulates in fish and goes up the food chain, it poses the greatest risk of nerve damage to pregnant women, women of child-bearing age and young children.

Over the years in the Arctic, mercury levels have been rising. Inuit consume mercury when they eat country food like beluga and ringed seal.

The council has been pushing for tougher regulations in countries where mercury is coming from.

This story is posted on Alaska Dispatch as part of Eye on the Arctic, a collaborative partnership between public and private circumpolar media organizations.

Source: http://www.alaskadispatch.com/article/mercury-treaty-adopts-legal-framework-welcomed-arctic-indigenous-peoples

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Less invasive treatment may increase survival in early stage breast cancer

Less invasive treatment may increase survival in early stage breast cancer [ Back to EurekAlert! ] Public release date: 28-Jan-2013
[ | E-mail | Share Share ]

Contact: Rachel Harrison
rachel.harrison@duke.edu
919-419-5069
Duke University Medical Center

DURHAM, N.C. -- Patients with early stage breast cancer who are treated with lumpectomy plus radiation have a better chance of survival compared with those who undergo mastectomy, according to Duke Medicine research.

The study, which appears online Jan. 28, 2013, in the journal CANCER, demonstrates the effectiveness of breast-conserving therapies such as lumpectomy, where only the tumor and surrounding tissue are surgically removed.

"Our findings support the notion that less invasive treatment can provide superior survival to mastectomy in stage I or stage II breast cancer," said E. Shelley Hwang, M.D., MPH, chief of breast surgery at Duke Cancer Institute and the study's lead author.

Using 14 years of data from the California Cancer Registry, a source of long-term outcome data for cancer, the research team found improved survival to be associated with the less invasive treatment in all age groups, as well as those with both hormone-sensitive and hormone-resistant cancers. Women age 50 and older at diagnosis with hormone-sensitive tumors saw the largest benefit of choosing lumpectomy plus radiation: they were 13 percent less likely to die from breast cancer, and 19 percent less likely to die from any cause compared with those undergoing mastectomy.

Prior research has shown that lumpectomy with radiation is as effective as mastectomy in treating early stage breast cancer. As a result, the rate of women electing lumpectomy with radiation has climbed in the past few decades.

However, a recent trend has emerged with some early stage breast cancer patients, often younger women, opting for mastectomy. These women may perceive mastectomy to be more effective at eliminating early stage cancer and therefore reducing the anxiety accompanying long-term surveillance.

"Given the recent interest in mastectomy to treat early stage breast cancers, despite the research supporting lumpectomy, our study sought to further explore outcomes of breast-conserving treatments in the general population comparing outcomes between younger and older women," Hwang said.

The team analyzed data from 112,154 women diagnosed with stage I or stage II breast cancer between 1990 and 2004, including 61,771 who received lumpectomy and radiation and 50,383 who had mastectomy without radiation. They looked at age and other demographic factors, along with tumor type and size to decipher whether each treatment had better outcomes for certain groups of women. Patients were followed on average for 9.2 years.

The researchers evaluated whether illnesses other than breast cancer, such as heart and respiratory disease, may have influenced whether women chose lumpectomy or mastectomy. Within three years of diagnosis, breast cancer patients who underwent lumpectomy and radiation had higher survival rates than those who chose mastectomy when all other illnesses were evaluated. This suggests that women choosing lumpectomy may have been generally healthier.

Hwang and her colleagues were surprised to also find that early stage breast cancer patients treated with mastectomy had a significantly lower survival rate from breast cancer than women who underwent lumpectomy with radiation.

"We found that lumpectomy plus radiation was an effective alternative to mastectomy for early stage disease, regardless of age or tumor type," said Hwang. "Even patients we thought might benefit less from localized treatment, like younger patients with hormone-resistant disease, can remain confident in lumpectomy as an equivalent and possibly better treatment option."

###

In addition to Hwang, study authors include Daphne Y. Lichtensztajn, Scarlett Lin Gomez, and Christina A. Clarke of the Cancer Prevention Institute of California. Barbara Fowble of the University of California San Francisco Helen Diller Family Comprehensive Cancer Center also contributed to the research.

The study was supported by National Cancer Institute's Surveillance, Epidemiology and End Results Program (HHSN261201000140C) awarded to the Cancer Prevention Institute of California. The collection of cancer incidence data used in this study was supported by the California Department of Health Services.



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AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert! system.


Less invasive treatment may increase survival in early stage breast cancer [ Back to EurekAlert! ] Public release date: 28-Jan-2013
[ | E-mail | Share Share ]

Contact: Rachel Harrison
rachel.harrison@duke.edu
919-419-5069
Duke University Medical Center

DURHAM, N.C. -- Patients with early stage breast cancer who are treated with lumpectomy plus radiation have a better chance of survival compared with those who undergo mastectomy, according to Duke Medicine research.

The study, which appears online Jan. 28, 2013, in the journal CANCER, demonstrates the effectiveness of breast-conserving therapies such as lumpectomy, where only the tumor and surrounding tissue are surgically removed.

"Our findings support the notion that less invasive treatment can provide superior survival to mastectomy in stage I or stage II breast cancer," said E. Shelley Hwang, M.D., MPH, chief of breast surgery at Duke Cancer Institute and the study's lead author.

Using 14 years of data from the California Cancer Registry, a source of long-term outcome data for cancer, the research team found improved survival to be associated with the less invasive treatment in all age groups, as well as those with both hormone-sensitive and hormone-resistant cancers. Women age 50 and older at diagnosis with hormone-sensitive tumors saw the largest benefit of choosing lumpectomy plus radiation: they were 13 percent less likely to die from breast cancer, and 19 percent less likely to die from any cause compared with those undergoing mastectomy.

Prior research has shown that lumpectomy with radiation is as effective as mastectomy in treating early stage breast cancer. As a result, the rate of women electing lumpectomy with radiation has climbed in the past few decades.

However, a recent trend has emerged with some early stage breast cancer patients, often younger women, opting for mastectomy. These women may perceive mastectomy to be more effective at eliminating early stage cancer and therefore reducing the anxiety accompanying long-term surveillance.

"Given the recent interest in mastectomy to treat early stage breast cancers, despite the research supporting lumpectomy, our study sought to further explore outcomes of breast-conserving treatments in the general population comparing outcomes between younger and older women," Hwang said.

The team analyzed data from 112,154 women diagnosed with stage I or stage II breast cancer between 1990 and 2004, including 61,771 who received lumpectomy and radiation and 50,383 who had mastectomy without radiation. They looked at age and other demographic factors, along with tumor type and size to decipher whether each treatment had better outcomes for certain groups of women. Patients were followed on average for 9.2 years.

The researchers evaluated whether illnesses other than breast cancer, such as heart and respiratory disease, may have influenced whether women chose lumpectomy or mastectomy. Within three years of diagnosis, breast cancer patients who underwent lumpectomy and radiation had higher survival rates than those who chose mastectomy when all other illnesses were evaluated. This suggests that women choosing lumpectomy may have been generally healthier.

Hwang and her colleagues were surprised to also find that early stage breast cancer patients treated with mastectomy had a significantly lower survival rate from breast cancer than women who underwent lumpectomy with radiation.

"We found that lumpectomy plus radiation was an effective alternative to mastectomy for early stage disease, regardless of age or tumor type," said Hwang. "Even patients we thought might benefit less from localized treatment, like younger patients with hormone-resistant disease, can remain confident in lumpectomy as an equivalent and possibly better treatment option."

###

In addition to Hwang, study authors include Daphne Y. Lichtensztajn, Scarlett Lin Gomez, and Christina A. Clarke of the Cancer Prevention Institute of California. Barbara Fowble of the University of California San Francisco Helen Diller Family Comprehensive Cancer Center also contributed to the research.

The study was supported by National Cancer Institute's Surveillance, Epidemiology and End Results Program (HHSN261201000140C) awarded to the Cancer Prevention Institute of California. The collection of cancer incidence data used in this study was supported by the California Department of Health Services.



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Source: http://www.eurekalert.org/pub_releases/2013-01/dumc-lit012413.php

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Saturday, January 26, 2013

Green Blog: A Milestone Looms for Farm-Raised Fish

Sometime this year, we will quietly pass a milestone in human history: the majority of the fish we eat will be farm-raised rather than wild-caught.

In the last 20 years, the production of fish through aquaculture has grown exponentially, while marine fish catches have leveled off. Unless it?s an extraordinary year for marine fishing, in 2013 the lines will cross, and the majority of the fish we eat will come from aquaculture rather than oceans.

Fishing is the only part of global food production in which the tillers and the breeders of the world are not dominant, and this year, the last stronghold of the hunter-gatherers will be eclipsed, according to data from the United Nations Food and Agriculture Organization?s 2012 State of World Fisheries and Aquaculture report.

This is not to suggest that the approximately 45 million people who fish for a living are headed to the history books sometime soon. Fishing is likely to continue to have a large work force even as overharvested wild fish stock in many parts of the world decline and the job itself remains one of the most dangerous.

The reason, as several recent studies show, is that fishing is a ?sticky? occupation. One study found that as years of fishing experience increases, so does job satisfaction and the unwillingness to leave the occupation. In another study, people in the Pacific Island nation of Kiribati were provided with a government subsidy for coconut production as a tool to reduce fishing pressure, and the result was the exact opposite. The extra income from coconuts gave them more time to do what they wanted, which was fishing.

Fishing remains one of the few occupations that people will pay money to do in their leisure time.

While commercial fishing will continue regardless of the growth in aquaculture, it is aquaculture that holds more promise for addressing the Malthusian dilemma of feeding a human population expected to increase by 50% over the next 50 years.

One reason is that aquaculture is the most efficient producer of animal protein. Feed conversion ratios for several aquaculture fish species are approaching 1:1, meaning that for every pound of feed, a fish gains one pound. By comparison, the most efficient farmed animals on land are broiler chickens with a 1.6:1 feed conversion ratio. (One reason is that with a few exceptions like bluefin tuna, fish are coldblooded and thus use less energy than poultry, beef cows and hogs.)

Aquaculture is not without problems, however. The effluents from aquaculture ponds can pollute nearby waters and cause severe oxygen depletion, or eutrophication.

Shrimp aquaculture in particular has caused swaths of mangrove forests to be cleared for shrimp ponds in a number of countries, and this loss of ?green infrastructure? has made these coastal areas more vulnerable to storms and diminished the local ?fish nurseries? that mangroves provide.

Disease in aquaculture is also a problem. Widespread outbreaks of disease occur almost every year, and the overuse of antibiotics and pesticides in aquaculture is a growing issue. Trace amounts of antibiotics and pesticides can remain in some aquaculture products.

To help ensure food safety and sustainability of aquaculture products, third-party certification systems like the Aquaculture Stewardship Council and Global Aquaculture Alliance-Best Aquaculture Practices are growing in popularity, especially among large buyers of aquaculture products like supermarket chains.

We?ve had 12,000 years of learning in agriculture and 60 years in large-scale aquaculture. There is still much that is unknown about domesticating fish and shellfish. But what?s clear is that the shift from foraging to farming is almost complete.

In another century, never-say-quit fishermen and dumpster-diving Freegans may be the only hunter-gatherers left.

Source: http://green.blogs.nytimes.com/2013/01/24/a-milestone-looms-for-farm-raised-fish/?partner=rss&emc=rss

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